(ob' jekt) n.

1. something that is acted on; the target of an action.

2. a data value or collection of data that is created or used by a program; something occupying or associated with a space in memory.


(ob' jekt dot') adj.

Object-oriented programming. identifying a property or method of an object by writing the object name followed by a period (called a dot) and the name of the property or method.



programming in a way that associates routines with the objects that they act on. In object-oriented programming, objects belong to classes, and the definition of a class includes all the routines (called methods) that act on objects in that class.

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